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IMMORTALS OF AVEUM (DESIGNER / ANIMATOR)

IMMORTALS OF AVEUM

My Role: Styleframes & Animation

Studio: King & Country

Creative Director: Rick Gledhill

Game: Immortals of Aveum

Software Used: Cinema 4D, Octane & After Effects

Glowing particles, cracking structures, space, fog and flying particles: Yup, this was one of the funnest projects I got to work on this year. And the game looks absolutely amazing as well! As a first-person “shooter”, it’s unusual that the game has no guns, but in a really cool twist, the whole game is infused with magic projectiles, mixed with a really intriguing steampunk aesthetic. This provided a really interesting brief to address in coming up with a title sequence for this game!