IMMORTALS OF AVEUM
My Role: Styleframes & Animation
Studio: King & Country
Creative Director: Rick Gledhill
Game: Immortals of Aveum
Software Used: Cinema 4D, Octane & After Effects
Glowing particles, cracking structures, space, fog and flying particles: Yup, this was one of the funnest projects I got to work on this year. And the game looks absolutely amazing as well! As a first-person “shooter”, it’s unusual that the game has no guns, but in a really cool twist, the whole game is infused with magic projectiles, mixed with a really intriguing steampunk aesthetic. This provided a really interesting brief to address in coming up with a title sequence for this game!